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Devlog
Submission to DAE Game Projects Jam 2018
[Group 8] Sacrifumble
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Devlog
All good things come to an end
June 04, 2018
by
PaulienCasteleyn
After a long semester, we can finally call our game finished . There's guaranteed to be some bugs left, and points we could improve. But overall, the result is something every single one of us is p...
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Week12: The finish line
May 23, 2018
by
FlorianGaeremynck
After 12 long weeks of scrums, design discussions, meetings, bugs, crashes, blood, sweat and tears we have almost reached the end. However the last week of polish was no less important than the first...
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Week11: Make it look shiny
May 16, 2018
by
FlorianGaeremynck
Week 1 of the 4th and last sprint aka the polish sprint. Complete feature lock, nothing is going in or out anymore now its just polishing up what we have. We had a bunch of different ideas of what wou...
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Week10: Tower 2.0
May 08, 2018
by
Robin Strubbe
Having to play test the game in front of a bunch of people and receiving people's feedback helps a lot. It gives new insights into how the game looks, feels and presents. The pdf we received contains...
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Week 9: Prepare for take-off
April 24, 2018
by
FlorianGaeremynck
And on the 8th week Alex said "game presentations next week" and he saw that it was good. However we saw a mountain of bugs, short level and unfinished art that had to be presentable in a week, time f...
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Week 8: Easter Eggs
April 17, 2018
by
FlorianGaeremynck
Easter break was upon us and with it came the unofficial start of the 2nd production spring. We left off discussing what we were going to push for in our last production sprint. After a true gladiator...
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Week 7: Game with a spin
March 27, 2018
by
Robin Strubbe
This week we had some catching up to do again. We really needed to get to the point of having a working, decent game. We discussed a bit on how we are going to flesh out the movement by adding a seco...
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Week 6: Clean slate and cleaner team
March 20, 2018
by
Robin Strubbe
This week was a bit of an odd one. We entered for our weekly feedback session with our nearly finished prototype from week 05. Somewhere during that session we received a new team member, Yannick! Fro...
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Week 5: finishing up prototype and preparing HacknPlan
March 14, 2018
by
PaulienCasteleyn
Last week our prototyping sprint got extended by one week so we could really show how fun our game is to play. For the start of sprint 2, the developers continued working on the prototype and the game...
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Week 4: prototyping and 3D art shenanigans
March 06, 2018
by
MaximiliaanMaene
Final week of the first sprint! Things got somewhere already, with everyone having lots of work outside of this project. Still got things done though, and we got something to show for it! ------------...
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Week 2: progress on prototype
February 27, 2018
by
MaximiliaanMaene
1
#week 2, #DAE, #group projects, #trap towers, #mayan
This week marks the first week we actually started making a game. Between defining the art style and laying foundations for the prototype, lots of things got done. Our programmers made progress on th...
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